Catherine's+Games+Wiki

Catherine Sproule Games in Technology 1. Overview of topic  a. Build skills that kids need to succeed in school  b. Make learning fun  c. Meet different types of learning styles  d. Stepping stone to a technologically advanced world  e. “Playing to learn”  f. Encourages students to take calculated risks, reinforce multi-tasking and leadership skills [|Playing to Learn: Video Games in the Classroom] [|Learning Games for Kids] 2. Educational uses for the topic  a. Practice math facts (addition, subtraction, multiplication, division, higher level math problems)  b. History games  c. Phonetics  d. Science, problem solving, experiments  e. Using a Wii for students with disabilities ( [|Local Schools Bring Video Games in the Classroom]  3. How games enhance learning   a. Students become engrossed in what they are doing   b. Initiative to play, therefore, learn   c. Engaging educational warm-ups   d. “Filler” minutes at end of lesson  e. After 2 weeks, test scores have been shown to improve ( [|Computer Games May Help Students in the Classroom] ) <span style="margin: 0in 0in 0pt 1in; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -0.25in;"> f. Hands on <span style="margin: 0in 0in 0pt 1in; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -0.25in;"> g. Pictorial learning <span style="margin: 0in 0in 0pt 1in; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -0.25in;"> h. Involvement <span style="margin: 0in 0in 0pt 1in; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -0.25in;"> i. Potential way to reach students <span style="margin: 0in 0in 0pt 1in; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -0.25in;"> j. Information processed in groups rather than linear, finding patterns is key to generating high scores, teaching students to interpret useful data (Educational Video Games) <span style="margin: 0in 0in 0pt 1in; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -0.25in;"> k. Encourages independent learning and the use of new technology <span style="margin: 0in 0in 0pt 1in; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -0.25in;"> l. Solving real world problems <span style="margin: 0in 0in 0pt 1in; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -0.25in;"> m. Logical thinking, planning and organization skills <span style="margin: 0in 0in 10pt 1in; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -0.25in;"> n. Mathematical reasoning and problem-solving skills [|Technology for Teachers K-12] 4. Applications <span style="margin: 0in 0in 0pt 1in; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -0.25in;"> a. [|XP Math] <span style="margin: 0in 0in 0pt 1in; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -0.25in;"> b. [|Word Problem Site] <span style="margin: 0in 0in 0pt 1in; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -0.25in;"> c. [|Ghostblasters] <span style="margin: 0in 0in 0pt 1in; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -0.25in;"> d. [|Primary Games] <span style="margin: 0in 0in 0pt 1in; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -0.25in;"> e. [|Grammar Ninja] <span style="margin: 0in 0in 0pt 1in; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -0.25in;"> f. [|Taking It Global] <span style="margin: 0in 0in 0pt 1in; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -0.25in;"> g. [|Shape It Up] <span style="margin: 0in 0in 0pt 1in; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -0.25in;"> h. [|Grammar Blast] <span style="margin: 0in 0in 0pt 1in; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -0.25in;"> i. [|Playing History] <span style="margin: 0in 0in 0pt 1in; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -0.25in;"> j. [|Think About History] 5. Web articles <span style="margin: 0in 0in 0pt 1in; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -0.25in;"> a. [|Preschool and Early Childhood Education Articles] <span style="margin: 0in 0in 0pt 1in; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -0.25in;"> b. [|Searching for Internet Games] <span style="margin: 0in 0in 0pt 1in; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -0.25in;"> c. [|Uncovering Educational Internet Games] <span style="margin: 0in 0in 0pt 1in; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -0.25in;"> d. [|Lesson Plans] <span style="margin: 0in 0in 10pt 1in; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -0.25in;"> e. [|Lessons Learned From Computer Games] References Arici, A. (2008). Meeting Kids At Their Own Game: A Comparison of Learning and Engagement in Traditional and 3D Muve Educational-Gaming Contexts. Department of Psychological and Brain Sciences. Indiana University. Author Unknown. (2009). Technology for Teacher K-12. Retrieved from [|http://amyboehman.blogspot.com] Author Unknown. (2011). Learning Games for Kids. Retrieved from [|http://www.learninggamesforkids.com] DiSpirito, L. (2010). Computer Games May Help Students in the Classroom. Retrieved from [|http://www.13wmaz.com] Hoppock, J. (2008). Playing to Learn: Video Games in the Classroom. Retrieved from [|http://abcnew.go.com] Korzeniowski, P. (2007). Educational Video Games: Coming to a Classroom Near You? Retrieved from [|http://www.technewsworld.com] Lee, J. (2011). Scratch: Multimedia Programming Environment for Young Gifted Learners. (Vol. 34, no 2), 27-31. Spahr, R. (2011). Local Schools Bring Video Games Into the Classroom. Retrieved from [|http://www.pressofatlanticcity.com]